PROJECT CASE STUDY

2.5 years, 1 designer and a stillborn Breadslice

For two and a half years, I lived and breathed a project called Breadslice. It was meant to be a revolution in my pocket, a promise I poured thousands of hours into. This is the story of its brilliant conception, its painful collapse, and the hard-won lessons I carried out of the wreckage.

Role

Designer + PM

Year

2021 - 2024

PROJECT CASE STUDY

2.5 years, 1 designer and a stillborn Breadslice

For two and a half years, I lived and breathed a project called Breadslice. It was meant to be a revolution in my pocket, a promise I poured thousands of hours into. This is the story of its brilliant conception, its painful collapse, and the hard-won lessons I carried out of the wreckage.

Role

Designer + PM

Year

2021 - 2024

PROJECT CASE STUDY

2.5 years, 1 designer and a stillborn Breadslice

For two and a half years, I lived and breathed a project called Breadslice. It was meant to be a revolution in my pocket, a promise I poured thousands of hours into. This is the story of its brilliant conception, its painful collapse, and the hard-won lessons I carried out of the wreckage.

Role

Designer

Year

2021 - 2024

— PART 1

The High of the Spark

✨ Spark

It all began with a simple but electrifying question. Mr. J, my boss at the time, shared a vision for a multi-purpose audio editing platform centered on podcast creation.

👓 Discovery

Our research was clear. We spoke to dozens of podcasters, mixers, and video creators who relied on complex desktop tools like Logic Pro, Audacity, and Premiere. Their workflows were powerful but rigid — built around horizontal timelines and stacked tracks. Yet, their biggest frustration was mobility. When inspiration struck on a train or in a café, their only option was crude voice notes. There was no easy way for them to create professional-grade audio tracks on the go.

🤔 Big question

That insight led to the challenge: How might we translate these intricate, horizontal desktop workflows into the small, vertical space of a smartphone? The answer was Breadslice — our metaphor for slicing a complex project into simple, manageable pieces. It felt revolutionary. We were convinced Breadslice could redefine mobile creation, even if our excitement bordered on naïve optimism.

🤝 Craft

I was the sole product designer on board in the team. We worked tirelessly across time zones, fueled by coffee and conviction. I designed, prototyped, and tested relentlessly, refining every interaction and simplifying every layer. Each iteration brought us closer to something special. By the end, my design files held over 3,000 UIs - proof of our shared obsession to craft not just an app, but a masterpiece for creators on the move.

The endless reiterations

Below is Breadslice's main interface over time, from 2021 to 2024.

What the users loved

They loved the ability to fine-tune things based on how precise the tools we offered were. "Slow but steady and precise" they said. But the cherry on top was how we also offered them tools that they could quickly use in the "Slice" interface.

— PART 2

How scope creep killed Breadslice

The pressure of the tight market

The creator economy was booming, but creators were stuck in a fragmented ecosystem. Each month meant more creators settling for inefficient workflows. Meanwhile, competition was heating up as TikTok was shaping expectations for fast, polished content, and new creator tools kept emerging.

The window of opportunity was closing, and the danger of being left behind was real.

After 2 months of building and refining the prototype with J, we had a beautiful, functional product that captured our vision. During testing, creators loved it and wanted it, even in a simpler form. They saw Breadslice as a way to streamline their workflow on the go.

The next step was obvious: launch the MVP, get it into creators’ hands, and iterate fast. Or was it?…


The humongous scope creep

"It's not ready," he'd say. Sometimes it was a minor detail in a build, like a transition that was a few milliseconds off or an icon that he felt "didn't perfectly capture our ethos." But more often, the perfectionism manifested as a constant desire to add more features just to test things out, bloating the scope.

We spent two whole months just deciding how the label structure would work. Then another month was lost debating what the video reaction recording feature would be like, followed by another month just designing the reaction interfaces. At the time, I was just blindly following along, creating hundreds of layout options for what were, in hindsight, very menial tasks. I initially agreed with this pursuit of quality, but I grew nervous over time, and so did our developers.

The labelling system (colorful badges)

This wasted us 2 months just to decide what worked best: How the user would change the color, names of the labels, and how to show them on the home screen. (that's it)

The labelling system (colorful badges)

This wasted us 2 months just to decide what worked best: How the user would change the color, names of the labels, and how to show them on the home screen. (that's it)

The labelling system (colorful badges)

This wasted us 2 months just to decide what worked best: How the user would change the color, names of the labels, and how to show them on the home screen. (that's it)

Animations building

Another example is how I spent over 1 month just to touch-up these animations, and then the other month the whole idea was scrapped as we got an another iteration we needed to focus on.

Animations building

Another example is how I spent over 1 month just to touch-up these animations, and then the other month the whole idea was scrapped as we got an another iteration we needed to focus on.

Animations building

Another example is how I spent over 1 month just to touch-up these animations, and then the other month the whole idea was scrapped as we got an another iteration we needed to focus on.

The library interface

Even something we thought as simple as this took us a lot of time to refine as well, since we thought it to be the first touchpoint when someone uses Breadslice.

The library interface

Even something we thought as simple as this took us a lot of time to refine as well, since we thought it to be the first touchpoint when someone uses Breadslice.

The library interface

Even something we thought as simple as this took us a lot of time to refine as well, since we thought it to be the first touchpoint when someone uses Breadslice.

Too much testing, too little outcome, and the last straw

Alongside my colleagues we argued that an imperfectly launched product that users could shape was better than a perfect product that never saw the light of day. I pleaded for more user research on the prototype to validate our MVP feature set. He saw it as a compromise, a dilution of the grand vision. For him, every single detail had to be perfect before launch. He couldn't be satisfied. Week after week, we'd circle back, iterating on features that were already good enough, while our runway got shorter and shorter.

My attempts to push back were seen as a lack of commitment to quality. The micromanagement intensified. The project that was once a source of exhilarating purpose, became a gilded cage.

This is why we failed.

We kept perfecting isolated pieces, never finishing a usable whole.

Image by whatsthepont.blog

This is why we failed.

We kept perfecting isolated pieces, never finishing a usable whole.

Image by whatsthepont.blog

This is why we failed.

We kept perfecting isolated pieces, never finishing a usable whole.

Image by whatsthepont.blog

The end was simple and brutal: We ran out of funds. But honestly, no one was to blame.

The investors, who had once shared J's vision, grew tired of the endless delays and the lack of a market-ready product and then backed out. Breadslice, after countless iterations and two and a half years of my life, was unceremoniously moved to the bin.

The failure was absolute for months, I was haunted by the thought that I had wasted a significant chunk of my career building nothing. Maybe the cynics were right. Maybe it would have been better to stay in my comfortable role, building incremental improvements to existing products, rather than chasing the impossible dream of revolutionizing creator workflows.

I had to move on, but first, I had to understand what I’d lost, and what I’d gained.

— PART 3

Rising again from the wreckage

Moving forward from a failure that profound required more than just finding a new job. It required reflection. If I could go back in time, I wouldn't just do things differently; I would think differently. The lessons were painful, but they have since become the foundation of my work.

Moving forward from a failure that profound required more than just finding a new job. It required reflection. If I could go back in time, I wouldn't just do things differently; I would think differently. The lessons were painful, but they have since become the foundation of my work.

Moving forward from a failure that profound required more than just finding a new job. It required reflection. If I could go back in time, I wouldn't just do things differently; I would think differently. The lessons were painful, but they have since become the foundation of my work.

Lesson one -

Being ambitious is good, but know your scope and their problem

We became so attached to that grand vision that we failed to see what users needed right now. We were obsessed with perfecting the "extras and nice-to-haves": affiliation, monetization for language learners, reaction recordings, client-to-client recording, etc… believing these extras would validate our product.

In our perfectionism, we failed to address the critical 5% of functionality that 95% of our users needed: a fast, simple way to capture an idea and get it out into the world.

We became so attached to that grand vision that we failed to see what users needed right now. We were obsessed with perfecting the "extras and nice-to-haves": affiliation, monetization for language learners, reaction recordings, client-to-client recording, etc… believing these extras would validate our product.

In our perfectionism, we failed to address the critical 5% of functionality that 95% of our users needed: a fast, simple way to capture an idea and get it out into the world.

We became so attached to that grand vision that we failed to see what users needed right now. We were obsessed with perfecting the "extras and nice-to-haves": affiliation, monetization for language learners, reaction recordings, client-to-client recording, etc… believing these extras would validate our product.

In our perfectionism, we failed to address the critical 5% of functionality that 95% of our users needed: a fast, simple way to capture an idea and get it out into the world.

This should've been the only thing that we needed at first (a 95% cut-down version).

We had finished this flow (adequate enough to be the MVP) back in early 2022, but…we spent an another 2 years just to focus on the extras and the bling-blings.

And at the last 2 months of Breadslice's existence we rushed towards the development of the very artboard that you see here.

This should've been the only thing that we needed at first (a 95% cut-down version).

We had finished this flow (adequate enough to be the MVP) back in early 2022, but…we spent an another 2 years just to focus on the extras and the bling-blings.

And at the last 2 months of Breadslice's existence we rushed towards the development of the very artboard that you see here.

This should've been the only thing that we needed at first (a 95% cut-down version).

We had finished this flow (adequate enough to be the MVP) back in early 2022, but…we spent an another 2 years just to focus on the extras and the bling-blings.

And at the last 2 months of Breadslice's existence we rushed towards the development of the very artboard that you see here.

Lesson two -

Manage micromanagement & expectations, instead of fighting it

During the outset of the failure, I saw our perfectionism as a roadblock. Now, I see it as a powerful engine that was pointed in the wrong direction. Instead of pushing back, I would embrace our drive for quality and learn to manage J's expectations. I would frame the MVP not as a compromise, but as a strategic tool to gather the data we needed to achieve his vision of perfection. I would have made him a partner in the strategy of "fast learning," not an obstacle to it.

During the outset of the failure, I saw our perfectionism as a roadblock. Now, I see it as a powerful engine that was pointed in the wrong direction. Instead of pushing back, I would embrace our drive for quality and learn to manage J's expectations. I would frame the MVP not as a compromise, but as a strategic tool to gather the data we needed to achieve his vision of perfection. I would have made him a partner in the strategy of "fast learning," not an obstacle to it.

During the outset of the failure, I saw our perfectionism as a roadblock. Now, I see it as a powerful engine that was pointed in the wrong direction. Instead of pushing back, I would embrace our drive for quality and learn to manage J's expectations. I would frame the MVP not as a compromise, but as a strategic tool to gather the data we needed to achieve his vision of perfection. I would have made him a partner in the strategy of "fast learning," not an obstacle to it.

Lesson three -

We can't follow the whole design process, still we have to trust it.

In a world of fast products, users decide in minutes what stays or goes.

Expectation: The perfect design emerges from a clear process - polished, complete, and ready for instant user love.

But in reality, the path is messy, full of revisions and shortcuts; success comes from shipping early, learning fast, and embracing imperfection.

The real question is, how do we create long-term value? The answer isn't just a "somewhat perfect" UI, but building a relationship with your users, solving a core problem consistently, and evolving with them. That journey has to start with a first step.

I didn't get a successful product out of my 2.5 years on Breadslice. But I walked away a different designer: more empathetic, more strategic, and more resilient. The project failed, but the growth was real.

In a world of fast products, users decide in minutes what stays or goes.

Expectation: The perfect design emerges from a clear process - polished, complete, and ready for instant user love.

But in reality, the path is messy, full of revisions and shortcuts; success comes from shipping early, learning fast, and embracing imperfection.

The real question is, how do we create long-term value? The answer isn't just a "somewhat perfect" UI, but building a relationship with your users, solving a core problem consistently, and evolving with them. That journey has to start with a first step.

I didn't get a successful product out of my 2.5 years on Breadslice. But I walked away a different designer: more empathetic, more strategic, and more resilient. The project failed, but the growth was real.

In a world of fast products, users decide in minutes what stays or goes.

Expectation: The perfect design emerges from a clear process - polished, complete, and ready for instant user love.

But in reality, the path is messy, full of revisions and shortcuts; success comes from shipping early, learning fast, and embracing imperfection.

The real question is, how do we create long-term value? The answer isn't just a "somewhat perfect" UI, but building a relationship with your users, solving a core problem consistently, and evolving with them. That journey has to start with a first step.

I didn't get a successful product out of my 2.5 years on Breadslice. But I walked away a different designer: more empathetic, more strategic, and more resilient. The project failed, but the growth was real.

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